The purpose of the game is to propose to my girlfriend of 5 years, Steffany.
A little more than a week ago now I decided that this is what I had to do. I had heard that a friend of mine was planning on proposing to his girlfriend in a spectacularly romantic way and I knew that there was no way that I could outdo him. I was sitting on MUNI wishing there was something that I could do to impress my girlfriend when the idea that I could make a game crept into my head. It wasn't the first time. But this time I decided that I simply had to do it. I am a trained creative professional and if I couldn't make a game for an occasion like this, well...then that would just be lazy.
I wrote the spec in my spare time over the next couple days and recruited a couple friends to join me. My hope is that we can churn out the game in 10 weeks in time to surprise Steff when she flies back home for her birthday at the end of April. Here's our projected schedule:
11 Week Development
- Kick off + Design Complete:
- Week 0 (Feb. 10)
- Basic Game Engine/Mechanics Complete + Food Models Complete
- Week 2 (Feb. 24)
- Environment Art Complete, Placeholder UI Dialogs System Complete
- Week 3 (Mar. 3)
- Character Models Complete:
- Week 4 (Mar. 10)
- Character Rigs + Animation Complete:
- Week 6 (Mar. 24)
- Menu & UI Function + Art Complete:
- Week 8 (Apr. 7)
- Polish + Game Complete:
- Week 10 (Apr. 21)
More to come!
-Anders
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